So, it’s 05:44AM and I got nothing to do, so why not start writing a blog post, pretty sure people still visit this place every now and then.
I originally intended to do a bawwww life sucks post, even got to write it, but decided to not publish it because no one wants to read that, and it’s pretty dumb to blog about depression. If you’re still curious, as of now, my life is currently on hiatus, but I’m fine, or so I’d like to think.
I want to point out that nayuta uploaded a new song, called Life, by たまぁ～ずP, the same composer of a song she sung in the past, いつか笑顔、いつも笑顔. I should have a translation coming up soon, but lazyness always seem to get the best of me. Rather nice timing, nayuta.
By the way, I’ve been spending a lot of time with audio mixing, so if you recorded a cover or something, feel free to ask me because I’ll gladly do it, as it’s always good to get some practice. I recorded a few things myself, but I’m still not throughly satisfied with the results.
Aside from that, lately all I’ve been doing is playing games and keeping up with Vocaloid and 歌ってみた pretty avidly, so guess I’ll write about games today. I sort of want to talk about Vocaloid, but “talking about Vocaloid” is pretty vague itself, so I’m postponing it (it may never happen).
So, thanks to my friends iruchii and HiagoX I got to play 3 Playstation Vita games, those are:
- Gravity Rush
- Project Diva f
- Monster Monpiece
I actually enjoyed these three games, and I think Vita isn’t as bad as people make it to be. My main issue with vita is how pointy the edges of the buttons are, by the end of play sessions, my fingers were all itchy, and that’s not cool. But welp I should probably talk about the games, right.
Gravity Rush: eh, Gravity Rush is a decent game, it got a good main character, a pretty cool setting, an entertaining story and all. Problem is that enemy fights are boring, or rather, they get boring with time. From start to end, the way you kill enemies is exactly the same, get to the right angle and Gravity Kick, using an occasional special move every now and then. It starts fun, but as you progressively reach the end, it becomes more of a chore, because you’re essentially doing the same things over and over, except there’s now more enemies and they are more tanky. There’s upgrades, for sure, but they don’t change the dynamics too much because fighting oriented upgrades will only affect the raw power of your kicks, and new special moves are essentiallly useless, because the first one you learn is by far the best one. I have to say I do like how much freedom the game gives you, though. You can literally fly around exploring new areas of the map, and there’s even a couple subquests thrown around to keep you busy. Overall it’s a solid game, I’d say, the concept is good and fresh, and the game is stylistically beautiful, but some essential elements to the gameplay are badly executed. There’s still room for a sequel and I’d like to see how it goes.
Project Diva f: I think PDf is a solid addition to the Project Diva series. It’s basically the same games with a few improvements thrown here and there — it looks prettier, a whole new setlist, a few qol changes aaaaand the AR mode. That’s great. Both the models and PVs are looking gorgeous, making really good use of Vita’s hardware. The PV changes a bit depending on whether you clear the chance time or not, I actually like it because now you get to interact directly with the PV, it’s pretty minor, but it’s still cool, I guess. The setlist is possibly the best one in the series, and the beatmaps are so well made and addicting. I literally sat there playing the same song over 20 times, even though I was getting excellent scores every time. The game difficulty is still the same, which is actually pretty low, if you’re at a somewhat decent level you should be able to clear / get good scores on most songs on extreme, the two boss songs, ネガポジ*コンティニューズ and
Sadistic.Music∞Factory are somewhat challenging, but manageable once you get the hang of them. Speaking of Sadistic.Music∞Factory, first when I heard it on nico I didn’t like the song, but it eventually grew on me because the PV compliments the song so well. I swear 『ようこそ！ワタシの音楽工場へへへへへへへへへへへへへへ』 gets me every time. AR mode is fun for the first few minutes then it gets boring, as expected. Picture mode is surprinsingly entertaining and customizable, it even got me to do some horrifying things on camera. I like it.
That was it for Vita games, aside from that I played a lot of Smash Bros. Melee / Project M and League of Legends, I try to play these games from a competitive standpoint, or rather, I try to be actually good at these games.
Project M: Played a lot of matches with my friends, and the game is shaping up well, I’d say. I still don’t like some of the decisions they made, like nerfing Peach’s DSmash, or Sheik just being inherently weaker, but welp. Practicing Zelda and Fox for now, Zelda hasn’t gained much attention, but I think she’s super strong, as her sideB can zone super well, and she has crazy kill potential with her fairs and bairs, while they’re all excellent spacing tools. Her main weakness is that she has no fast moves to fight at close quartes, I think her fastest move is DSmash, which has a ~10F startup or something, but neutralB is seemingly a decent move to get out of sticky situations. As for Fox, I think he’s basically the same one from Melee, highly technical character with guaranted kills setups. I’m getting progressively better, but I get so frustrated when I miss technical stuff （ ；´Д｀） . I should be playing Lucas on the upcoming weeks as a thanks to lampiaio, he plays like a space animal, but I’m not sure how this will go. Yes, still play Marth and he’s still as strong as ever, but I’m playing him the same way I used to, so whatever. I think he handles some new character matchups really well though